#pragma once
#include <iostream>
#include <assert.h>

class CGame
{
private:
	// Member
	char m_cSpielfeld[3][3];
	int m_iTurns;

public:
	CGame(void);
	~CGame(void);

	enum eOperation {ePrint, eClear};
	void GameField(CGame::eOperation _eOperation);
	void RunGame();
	bool CheckPosition(int _iZeile, int _iSpalte);
	int* GetEingabe();
};

